The Queen Obsessed with Regaining the Future!New SSR Goddess Hela Joins the Battle!

2022-01-17 00:30:00
The World Tree had been in charge of everything in the Underworld since it birthed the Goddess of Genesis. However, the queen destined to rule the realm of the dead, the SSR Goddess of Death "Hela" is about to make her appearance!
After her skill is cast, Hela can summon the Underworld's Evil Spirits to worsen the enemy's damage, to break through their line of defense, and to stomp all of their protection! This effect is so overwhelming that it lives up to the reputation of "Goddess of Death"! 
Governing the Underworld is both a calling and a mission. Hela will charge into battle whenever her home's order is disrupted, fighting off darkness and chaos to regain the realm's future, aiming to lead it to a place only its true queen can envision!
 
Element: Shadow
Class: Assassin
Skill Preview:
Talent - Sinister Call
When Hela is in battle, randomly inflicts to each enemy target one of these effects: [Exposed], [Fading], or [Darkened Water]. The effects will randomly switch after the targets move, and they will disappear after Hela is defeated
"[Exposed]: Exposes the target's weakness and Hela's damage to the target is increased by 40%. Cannot be dispelled.
[Fading]: Reduces all healing effects received by 30% (including percentage recovery effects), cannot be dispelled.
[Darkened Water]: If Darkened Water is present, Hela gets 1 stack of [Dark Matter], and cannot be dispelled.
[Dark Matter]: STR +40%, CRIT DMG Bonus +6%, stackable, cannot be dispelled, continues until the effect of [Darkened Water] disappears."
 
Basic - Soul Calming Blade
Deals physical damage equal to 150% of STR to the specified target. The higher the enemy's HP, the higher the DMG inflicted. If the enemy target's HP is higher than 75%, increases the DMG by 100%; if the enemy target's HP is higher than 50% and lower than 75%, increases the DMG by 75%; if the enemy target's HP is higher than 25% and lower than 50%, increases the DMG by 50%.
 
Skill - Shearing Blast
"Deals physical damage equal to 115% of STR to all enemies 2 times. The higher the enemy's HP, the higher the DMG inflicted. If the enemy target's HP is higher than 75%, increases the DMG by 100%; if the enemy target's HP is higher than 50% and lower than 75%, increases the DMG by 75%; if the enemy target's HP is higher than 25% and lower than 50%, increases the DMG by 50%.
Ability upgrades at Awakened +3."
 
Ultimate - Phantom Shadow
"Attacks a single target three times in a row, and each attack deals physical damage equal to 190% of STR. The higher the enemy's HP, the higher the DMG inflicted. If the enemy target's HP is higher than 75%, increases the DMG by 100%; if the enemy target's HP is higher than 50% and lower than 75%, increases the DMG by 75%; if the enemy target's HP is higher than 25% and lower than 50%, increases the DMG by 50%, this attack ignores Intervene.
Ability upgrades at Awakened +5."
 
Support - Essence of Garmr
"Attacks a single target two times in a row, and each attack deals physical damage equal to 180% of STR. The higher the enemy's HP, the higher the DMG inflicted. If the enemy target's HP is higher than 75%, increases the DMG by 100%; if the enemy target's HP is higher than 50% and lower than 75%, increases the DMG by 75%; if the enemy target's HP is higher than 25% and lower than 50%, increases the DMG by 50%.
After casting this ability, gains 2 Energy."
Ability upgrades when hero reaches 4 stars.